🔒 Privacy Policy
This privacy policy applies to all mobile applications and games published by Yamano (hereby referred to as "Service Provider" or "Yamano"), collectively referred to as the "Applications and Games". This service is intended for use "AS IS".
Information Collection and Use
The Service collects information when you download and use it. This information may include information such as:
- Your device's Internet Protocol address (e.g. IP address)
- The pages of the Applications and Games that you visit, the time and date of your visit, the time spent on those pages
- The time spent using the Service
- The operating system you use on your mobile device
- In games with an online mode: the nickname you choose for online games (chosen freely by you — please do not use your real name), a random anonymous player identifier, your connection status and the moves you play during an online game, and, if you use the in-game chat, the short messages you send (deleted automatically — see In-game chat below)
- In games that offer voice messages, and only while you use the microphone button: the short voice recordings you choose to send to the players at your table (deleted once they have been heard — see Voice messages below)
- In games that offer notifications, and only if you allow them: a notification registration token for your installation (a device identifier, not linked to your name or e-mail address)
- In games that offer friends, and only if you use them: the players you add as friends, the friend requests you send and receive, your friend code, and whether you are online, at a table or playing — shown to your friends only (see Friends below)
- In games that offer signing in with Google or Facebook, and only if you choose to sign in: the e-mail address, name, profile photo and account identifier of that account, and a private backup of your game profile (see Sign in with Google or Facebook below)
The Service does not gather precise information about the location of your mobile device, and never asks you for location permission. Advertising networks may derive an approximate location — at the level of a city or a region, deduced from your IP address — in order to choose which advertisements to show; see Advertising, and Apple devices below.
The Service Provider may use the information you provided to contact you from time to time to provide you with important information, required notices and marketing promotions.
For a better experience, while using any of the Applications and Games, the Service Provider may require you to provide us with certain personally identifiable information. The information that the Service Provider request will be retained by them and used as described in this privacy policy.
Third Party Access
Only aggregated, anonymized data is periodically transmitted to external services to aid the Service Provider in improving the Applications and Games and their service. The Service Provider may share your information with third parties in the ways that are described in this privacy statement.
Please note that the Applications and Games utilize third-party services that have their own Privacy Policy about handling data. The following is a list of services that may be used by our Applications and Games (though not all third parties are present in every app):
Online Game Modes and Leaderboards
Some of our games offer an online multiplayer mode and leaderboards. When you use these features, the following services process data on our behalf:
- Firebase Authentication (Google) — creates an anonymous player identifier (a random user ID) so that you can join online tables. No name, e-mail address or password is requested, unless you choose to sign in with Google or Facebook (see Sign in with Google or Facebook).
- Firebase Realtime Database (Google, servers located in the European Union) — stores the nickname you choose, your anonymous identifier, your connection status and the moves played during an online game, so that the game can be shared with the other players at your table. Your nickname is visible to the other players of the table. Online game records are temporary and are deleted automatically after the game (normally within a few hours); anonymous accounts that have not been used for 30 days are deleted automatically.
- Player reports — when you report another player (offensive nickname, insults, cheating), the report (the reported player's anonymous identifier and nickname, your anonymous identifier, the reason and the time) is stored so that we can review it and, if needed, ban the account from online play.
- Player ID and leaderboards — the game draws a player ID for you on first launch, in the form Name_Nickname_key (for example Amine_Tayara_gY764km88). It is generated on your device and contains no personal information. It is linked to a Google or Facebook account only if you choose to sign in, and is then part of your private profile backup. Nothing is sent to our servers until you win your first game: at that point your Name_Nickname and your number of wins are published to the in-game leaderboard, where other players can see them. The key (the part after the last underscore) is never shown to other players and never appears in the leaderboard — it is what lets you restore your ranking on another phone, so keep it to yourself.
The Service Provider may disclose User Provided and Automatically Collected Information:
- as required by law, such as to comply with a subpoena, or similar legal process;
- when they believe in good faith that disclosure is necessary to protect their rights, protect your safety or the safety of others, investigate fraud, or respond to a government request;
- with their trusted services providers who work on their behalf, do not have an independent use of the information we disclose to them, and have agreed to adhere to the rules set forth in this privacy statement.
In-game chat
In Ronda 3D, Hez Jouj and Dama Online, players at the same online table can exchange short messages (25 characters maximum) and emojis, either with the whole table or privately with an opponent.
- Firebase Realtime Database (Google, servers located in the European Union) — carries each message together with your nickname and your seat at the table. Only the players of that table can read its messages, and a private message can be read only by the opponent it is addressed to.
- Filtering — before your first message, the game shows the chat rules, which you accept. Messages are checked for offensive words on your device and again by our server rules; a message that does not pass is not sent.
- Automatic deletion — each message is deleted about 15 seconds after it is sent, and the whole conversation is deleted when the match ends. We keep no chat history.
- Reports — when you report a player, the last messages you received from that player are attached to the report so that we can review it. Reports are used only for moderation.
- Your controls — you can turn the chat off in the game menu, and block any player: their messages are hidden at once.
Voice messages
In Ronda 3D and Hez Jouj on Android, players at the same online table can send each other short voice messages: a few seconds each, three per game, plus one more for every 50 flouss (the game's virtual coins, earned by playing) in the player's balance, up to a limit. Nothing is spent to send them. Voice messages are not available on iPhone and iPad for now.
- The microphone — is used only while you hold the microphone button, or between your first and your second tap on it. Nothing is recorded outside that gesture, nothing is recorded in the background, and the microphone is closed as soon as the message ends. The first time, the game shows the rules of voice messages, which you accept, and then Android asks for the microphone permission. You can withdraw that permission at any time in your phone's settings; the rest of the game keeps working.
- Cloud Storage for Firebase (Google, servers located in the United States) — holds the recording (compressed, a few kilobytes), filed under your anonymous player identifier. Firebase Realtime Database (Google, servers located in the European Union) carries a short entry for the players of your table: your seat, the number of the message, its length, a coarse outline of its loudness (used to draw it on screen) and a private link to the recording. Only the players of that table receive that link.
- Automatic deletion — each message is deleted, together with its entry, as soon as the players present at the table have heard it — normally within 30 seconds of being sent. Everything you sent is also deleted when the match ends or when you leave the table. As a safety net, an automatic rule deletes any recording left over within 48 hours, and no backup copy is kept. We keep no history of voice messages, and we never listen to, transcribe, analyse or use them for advertising or any other purpose.
- Respect and reports — insults, threats, hate speech and sexual content are forbidden. You can mute any player: you no longer hear them, and at a table of three or four players, two players muting the same person mute them for the whole table (at a two-player table, one is enough). When you report a player for their voice messages, the report contains the reason, the reported player's anonymous identifier and nickname, your anonymous identifier and the time (plus their last chat messages, as described under In-game chat); no recording is attached. Reports are used only for moderation, and a reported player can be banned from online play.
- Your controls — you can turn voice messages off in the game menu: you then neither send nor receive them, and nothing is downloaded. You can also block any player.
Friends
In Ronda 3D and Hez Jouj, you can add other players as friends: the players you met at an online table (“+ Friend” at the end of a game, or next to “Block” when you report a player), or someone you know, with their friend code. The game never asks for your phone number, and never reads your contacts or your address book.
- Friend requests — a request carries your nickname and your anonymous player identifier to the player you ask; they accept or decline it. You can send at most 10 requests in 24 hours. If a player declines your request, you cannot ask them again for 7 days. Requests left unanswered are deleted automatically after 30 days.
- Your friends list — is stored in Firebase Realtime Database (Google, servers located in the European Union) under your anonymous identifier: for each friend, their anonymous identifier, their nickname and the date you became friends. Only you can read your list.
- Online status — while the game is open on your phone, it tells your friends, and only them, whether you are online, at a table or playing, and when you were last seen. It is updated every few minutes while the game is in the foreground, and it is never shown to anyone who is not your friend.
- Invitations — when you invite a friend to your table, the five-character code of your private table is sent to that friend, in their friends list and in a notification, so that they can join it in one tap.
- Friend code — a six-character code that the game creates for you. Anyone who has it can send you a friend request. It is shared only by you: for example with the WhatsApp button, which opens WhatsApp with the message already written — you choose the recipient there, and the game never sees or stores their phone number.
- Blocking — blocking a player removes them from your friends, cancels the requests between you, and prevents them from sending you new requests or invitations. For this, the fact that you blocked their anonymous identifier is stored on our server. You can unblock them at any time in the game's settings.
- Removing a friend deletes the friendship on both sides; the other player is not notified. Deleting your account deletes your friends data, as described under Delete your account and your data.
Sign in with Google or Facebook, and your profile backup
In Ronda 3D and Hez Jouj on Android, you can choose to sign in with your Google account — and, where the button is shown, with your Facebook account — from Settings → Save my progress. Signing in is optional: the games work fully without it. It is not offered on iPhone and iPad for now. In Qahwa on Android, “Continue with Google” does the same for the three games at once (see Qahwa).
- What we receive — when you sign in, Google (or Meta, for Facebook) shares with us, through Firebase Authentication (Google), only your basic profile: your e-mail address, your name, your profile photo and an identifier of that account. We never see your password, and we do not access your Gmail messages, your contacts, your files, your Facebook friends or posts, or any other data of your Google or Facebook account.
- How it is used — signing in links your Google or Facebook account to the anonymous player identifier you already have, so that you keep your nickname, wins, ranking and friends. Your name and photo are shown to you in the game (profile and settings). Other players never see your e-mail address or your real name: at online tables and in leaderboards you still appear under the nickname you chose.
- Your photo at online tables — your profile photo is shown next to your name to the players of your online table only while the “Show my photo online” switch is on (on by default when you sign in; you can turn it off at any time in the settings). The photo is loaded directly from Google's or Facebook's servers. Players can report an inappropriate profile photo.
- Your profile backup — while you are signed in, the game keeps a private copy of your game profile in Firebase Realtime Database (Google, servers located in the European Union): your nickname and player ID, your statistics, your flouss and in-game shop items, your character, your settings and, in Hez Jouj, the links of your own meme sounds. Only you can read or change it; it lets you recover your profile on another phone. What belongs to the phone itself (graphics quality, notification settings, local network) is not included.
- Signing out — your backup is updated one last time and stays attached to your account, so that you can sign in again later; the phone then starts again from a new profile.
- Deleting — “Delete my account” first asks you to confirm your Google or Facebook account (a security requirement), then deletes your backup, the link between that account and the game, and the rest of your online data — see Delete your account and your data. You can also remove the game's access at any time from your Google Account (Security → Third-party apps and services) or from your Facebook settings (Apps and websites).
- Limited use — the information received from Google or Facebook is used only for the functions described here. It is not used for advertising, it is not sold, and it is not shared with anyone other than the service provider that hosts it for us (Google Firebase). Our use and transfer of information received from Google APIs adhere to the Google API Services User Data Policy, including the Limited Use requirements.
The café radio
In Ronda 3D and Hez Jouj on Android, the old radio set of the café can play five Moroccan radio stations live. It never turns itself on: only you switch it on, and it falls silent when the game goes to the background, while an advertisement is displayed, while you record a voice message, and when you turn the game's sound off. The radio is not available on iPhone and iPad. Qahwa and Chabaka on Android have the same radio, with the same stations and the same rules.
- Where the sound comes from — the game plays each station's own public live stream, unchanged, directly from the servers that broadcast it for that station (Infomaniak and Easybroadcast). As with any online listening, those servers receive your IP address and the type of your device while you listen. The game sends them nothing else, and we receive nothing: we do not know whether you listen, to which station or for how long.
- Nothing is recorded — the game only plays the live broadcast; it never records, stores or modifies it. The stations' programmes and advertisements are their own.
- Mobile data — listening uses about 1 MB of data per minute.
Your city, and the radio of a table
In Ronda 3D and Hez Jouj, you can choose to show your city — or your country, if you live outside Morocco — next to your name. It is optional: nothing is shown until you pick a city or a country.
- What is used — only the city or the country you pick from the game's lists (for example “Taza” or “France”). The game never reads your phone's location (no GPS, no network location) and never asks for a location permission.
- Who sees it — you, and the players of your online table, on a small tag next to your name at the top of the screen. During an online game it travels with your seat in the table data, in Firebase Realtime Database (Google, servers located in the European Union), and it is deleted with that table at the end of the game. In local play (same Wi-Fi or hotspot), it is sent only to the phones at your table. It is never shown in leaderboards. If you block a player, you no longer see their name, photo or city.
- The greeting — if you turn on “Greet the table” (off by default), at the start of each online game the table chat shows a message such as “Salam, Karim from Taza”, written by the game under your nickname, like the other chat messages (see In-game chat).
- Where it is kept — on your phone, in the game's settings; and, if you are signed in, in your private profile backup (see Sign in with Google or Facebook, and your profile backup).
- Removing it — “Stop showing my city”, in the same window, removes it at any time. Deleting your account deletes it with the rest of your data (see Delete your account and your data).
- The radio of a table (Android) — when you open an online table, you can choose one of the café radio stations to start for every player at that table; each player can then switch station or turn the radio off. Only the number of the chosen station is stored with the table, and it is deleted with it. The sound itself comes from the stations' own servers, as described under The café radio.
Prayer times and the call to prayer (Ronda 3D, Android)
In Ronda 3D on Android, when the game is played in Darija, the game can play the call to prayer (the adhan) during a game, at prayer time: the table goes quiet for the duration of the call, and a tap anywhere on the screen stops it. It can be turned off in the in-game menu (“Adhan during the game”). It is not available on iPhone and iPad for now.
- What is sent, and to whom — to know the prayer times, your phone asks the free service api.aladhan.com (Islamic Network) once a day, sending only the date and a place name: the city you chose (or your country, see Your city); if you did not choose one, the city that names your phone's time zone (for example “Europe/Paris” gives “Paris”; the Moroccan time zone gives Casablanca). No identifier, no nickname, no account and no precise location are sent. Like any website, the service receives your phone's IP address when it answers.
- Where it is kept — the day's prayer times are kept on your phone only, and replaced the next day. Nothing about prayer times is stored on our servers.
Notifications
Some of our games — Ronda 3D and Hez Jouj — can send you notifications about the game itself: that a player is waiting alone in the online lobby, or that someone has opened a table with friends and shared its code, so that you can join that table in one tap; and, if you have friends in the game, that a player wants to be your friend, that your request was accepted, or that a friend invites you to their table.
- Firebase Cloud Messaging (Google) assigns your installation a registration token. It is a device identifier, it is not linked to your name or e-mail address, and it is used only to deliver these notifications.
- Your device subscribes to two topics: a general one (in the language of the game), and a personal one derived from your anonymous player identifier. The personal topic is used for the notifications addressed to you alone — friend requests, accepted requests and invitations from your friends — and so that our server can avoid sending you your own notification.
- When you look for an online match, or when you press “3lem nass” on a table you opened, the nickname you chose is included in the notification sent to the other players, together with the five-character code of the table when you share one. When you send a friend request, accept one, or invite a friend to your table, your nickname is included in the notification sent to that player only. Nothing else about you is sent, and nicknames pass an automatic filter before being sent.
- These notifications are sent by our own server code, are rate-limited, and are never used for advertising. No third party can use this token to send you anything.
You can turn notifications off at any time in the game (Settings → Notifications), or in your phone's system settings. Turning them off unsubscribes your device, and no further message is sent to it.
Advertising, and Apple devices (iPhone and iPad)
Our games are free and are funded by advertising, served by Google AdMob. What is done with your data for those advertisements depends entirely on the answers you give when the game first starts.
- Consent in Europe. If you are in the European Economic Area, the United Kingdom or Switzerland, the game shows you a consent form (Google's User Messaging Platform) before any advertisement is loaded. You choose there whether your data may be used for personalised advertising. You can reopen that form at any time from the game's settings and change your answer.
- App Tracking Transparency (iPhone and iPad only). On Apple devices, iOS additionally asks you, in a system dialog, whether you allow the app to track you across other companies' apps and websites. If you answer Ask App Not to Track, your device's advertising identifier (IDFA) is not read, and the advertisements you see are not personalised. If you allow it, that identifier may be used to personalise and measure advertisements. You can change your answer at any time in Settings → Privacy & Security → Tracking.
- SKAdNetwork (iPhone and iPad only). If you install one of our games after seeing an advertisement for it, Apple may send the advertising network a report saying that the installation happened. That report is produced by Apple itself: it is aggregated, delayed, and contains no identifier that would allow anyone to recognise you.
- Approximate location. Advertising networks derive an approximate location — at the level of a city or a region, deduced from your IP address — in order to choose which advertisements to show and in which language. The games never read your device's precise location and never ask you for location permission.
- Measurement. Google Analytics for Firebase sends measurement data to
app-measurement.com. On Apple devices this address is declared as a tracking domain, which means it is contacted for tracking purposes only when you have allowed tracking.
- Refusing changes nothing to the game. Whether you decline the European consent form, refuse tracking, or both, every feature stays available — including online play, private tables, leaderboards and notifications. Only the advertisements become non-personalised.
Our games are distributed on Google Play and on the Apple App Store, and Hez Jouj VR and Ronda 3D VR on the Meta Horizon Store. Apple, Google and Meta each apply their own privacy policy to their store; the present policy covers only what happens inside the games.
Hez Jouj VR and Ronda 3D VR (Meta Quest)
Hez Jouj VR and Ronda 3D VR are the virtual-reality editions of Hez Jouj and Ronda 3D for Meta Quest headsets. They are free and contain no advertising, no in-app purchases and no analytics: none of the advertising and measurement services described above are present in them.
- Online play. They use the same services as the other editions of each game, described under Online Game Modes and Leaderboards: Firebase Authentication (an anonymous identifier, no account to create) and Firebase Realtime Database (your nickname, your connection status and the moves of the game, visible to the players at your table). Players on Meta Quest and on phones can sit at the same tables. You can report or block a player from the game's menu.
- Your Meta account. The games do not read your Meta account: no name, e-mail address, friends list, avatar or profile picture. Your nickname is drawn at random by the game (it starts with “VR_”, so that other players know you play on a headset), and you can draw another one.
- Head, controllers and hands. The positions of your head, of your controllers and of your hands (when you play with hand tracking) are used by the headset in real time, on the device only, so that you can hold and play your cards. They are never recorded, stored, or sent to us or to anyone else.
- On the headset. Your settings (language, sound, the hand that holds the cards, house rules) and your nickname are stored on the headset only. Uninstalling the app, or clearing its data, deletes them.
- Deleting your online data. Online game records and unused anonymous accounts are deleted automatically, as described above. To have your data deleted sooner, write to zmi.amn@gmail.com with your nickname.
Qahwa — the café of Ronda 3D, Hez Jouj and Dama & Chess
Qahwa is a 3D Moroccan café where you see the online tables of Ronda 3D, Hez Jouj and Dama & Chess El Haj Brahim and sit down at them. The three games are included in Qahwa and work as described in the sections above (online modes and leaderboards, in-game chat, friends, characters and names, your city), with three differences: inside Qahwa they send no notifications, they record no voice messages, and signing in is done by the café itself (below).
- One player for the three games — on first launch, Qahwa asks for your player name (or lets you restore a player ID you already use in one of the three games) and, if you wish, your city. Qahwa signs you in anonymously (Firebase Authentication) on the server of each of the three games (Firebase Realtime Database, servers located in the European Union); each game uses that same account when you sit at one of its tables. Your player ID, your character and your city are stored on your phone and shared at the tables exactly as in the games (see Online Game Modes and Leaderboards and Your city). Your name is reserved in the three games so that nobody else can take it.
- Continue with Google (Android, optional) — links your Google account to your accounts in the three games at once, so that you find your player again on another phone. Google shares with us, through Firebase Authentication, only your basic profile, used as described under Sign in with Google or Facebook; your profile backup is kept on the servers of Ronda 3D and Hez Jouj (Dama & Chess has none). It is not offered on iPhone and iPad.
- What the café reads — to show who is playing, Qahwa reads, when you open a room or tap “refresh”, only the public part of the open tables: the players' names, characters and seats. It never reads anybody's cards, moves or messages. Apart from the accounts, the reserved name and the backup described here, Qahwa stores nothing about you on our servers.
- The crossword corner — the grids are included in the app, and the grid you are solving stays on your phone; nothing is sent.
- The radio (Android) — as described under The café radio.
- Advertising — as described under Advertising, and Apple devices: Google AdMob, with Google's consent form in the European Economic Area, the United Kingdom and Switzerland, and Apple's tracking request on iPhone and iPad.
- Deleting — My account → Delete my account deletes your data and your accounts in the three games at once: see Delete your account and your data.
Chabaka — the café crosswords
Chabaka is the arrow-words corner of the café as a game of its own: grids in Arabic, in French and from French to Arabic, three levels, letters written with a pen, a timer, and a leaderboard of the fastest solvers.
- Your name and your identifier — on first launch, Chabaka asks for the name to show on the experts' leaderboard (you can change it later in the settings; please do not use your real name). Chabaka signs you in anonymously (Firebase Authentication): you get a random identifier, with no e-mail address, phone number or password.
- The grids — Chabaka downloads its grids from our server, and a set of grids is included in the app so that you can play without a connection. Downloading a grid sends nothing about you.
- The experts' leaderboard — when you beat your best time for a newspaper (Arabic, French or French to Arabic) and a level, Chabaka sends that time (plus 20 seconds for each letter of help), your name, the date and the identifier of the grid, linked to your anonymous identifier. Only your best time per newspaper and level is kept, and the fifty best times are shown to every player, with their names. Nothing else is sent — no city, no message, no contact.
- Where it is stored — Chabaka's server is a Firebase Realtime Database (Google) located in the United States, unlike the servers of our card and board games, which are in the European Union. Your best times stay in the leaderboard until you ask us to delete them (see Delete your account and your data).
- On your phone — your settings (language, sound), your name, the grid you are solving, the grids you have finished and your own best times are kept on your phone, and erased when you uninstall the app or clear its data.
- The radio (Android) — as described under The café radio.
- Advertising — as described under Advertising, and Apple devices.
Characters and names
The characters in our games — the opponents at the table, El Haj Brahim, and the character you create for yourself — are fictional. They are assembled from a built-in catalogue of faces, skin tones, hairstyles, beards and outfits, and the names of the computer opponents are drawn at random from common first names and nicknames. They are not modelled on any real person: any resemblance to actual persons, living or dead, is purely coincidental. Football-style shirts use plain colours only, with no club crest, brand, sponsor or real player's name.
The character you create is stored on your device (and in your private profile backup if you sign in). At online tables, only a short code describing it (made of items from the same catalogue — never a photo, a drawing or free text) is shared with the players of your table, for the duration of the game. If you sign in with Google or Facebook and leave “Show my photo online” on, your profile photo is also shown to them — see Sign in with Google or Facebook.
Moroccan memes and your own sounds (Hez Jouj)
The memes are played by the game itself, on each player's device, in offline and online games. Nothing about them is sent to us or to the other players: at an online table, each phone plays its own meme.
In Settings › My meme sounds, you can add links (https) to your own sound files. These links are stored on your device — and, if you sign in with Google or Facebook, in your private profile backup, which only you can read. They are never shared with other players, and they are removed when you delete them (or, for the device, when you uninstall the game). The game plays each sound directly from the address you entered (when you add it, when you listen to it and when a meme plays). The website that hosts the file receives this request, like any web page you open (it may see your IP address), and its own privacy policy applies. Only use sounds you have the right to use.
Delete your account and your data
This applies to Ronda 3D, Hez Jouj and Dama Online (formerly Dama 3D) on Android, iPhone and iPad, published by Yamano. You do not need to contact us: the game deletes your online account and its data itself.
- Open the game.
- Go to Game options → My account (the same button is on the Online screen, under your nickname).
- Tap “Delete my account” and confirm.
Deleted immediately: your leaderboard row (your nickname and your number of wins), your player ID, your reserved nickname, your notification token, your friends data (your friends list and your entry in your friends' lists, your friend requests, your friend code and your blocks), your profile backup and the link with your Google or Facebook account if you signed in, and your account itself. If you signed in with Google or Facebook, the game first asks you to confirm that account: this security step is required before an account can be deleted, and nothing is erased if you cancel it. The counter of friend requests sent in the last 24 hours is deleted automatically within 24 hours. Chat messages, voice messages and online game records are temporary anyway: they are deleted automatically within the times given above (voice messages within 48 hours at the latest), and no backup copy is kept.
Kept: moderation reports. If you reported a player, or a player reported you, the report (anonymous identifiers, nickname, reason, time and, for chat, the last messages) is kept so that we can review it and keep banned players away from online tables. It contains no name, e-mail address or phone number, and once your account is deleted its identifier no longer points to anyone. Your statistics and settings are stored on your phone (and, if you signed in, in your private profile backup, which is deleted with your account); those on your phone are erased when you uninstall the game or clear its data.
By e-mail: you can also ask us to delete any data linked to your anonymous identifier, moderation reports included, by writing to zmi.amn@gmail.com with your nickname and the name of the game. We reply within 30 days. On Meta Quest (Hez Jouj VR and Ronda 3D VR), this e-mail is the way to have your online data deleted sooner, as described above.
Qahwa: open the side menu → My account → Delete my account, and confirm. Qahwa deletes, in Ronda 3D, Hez Jouj and Dama & Chess at once, everything listed above for each game — leaderboard rows, player ID, reserved name, friends data, profile backup and the link with your Google account if you used “Continue with Google” (Google first asks you to confirm that account), and the accounts themselves. If one of the servers cannot be reached, Qahwa tells you and finishes the deletion the next time you open it. Moderation reports are kept as described above.
Chabaka: Chabaka has no account other than its anonymous identifier. To have your leaderboard times, your name and your identifier deleted, write to zmi.amn@gmail.com with the name you use in Chabaka and “Chabaka”; we delete them within 30 days. Uninstalling the app erases everything stored on your phone.
Opt-Out Rights
You can stop all collection of information by the specific Application or Game easily by uninstalling it. You may use the standard uninstall processes as may be available as part of your mobile device or via the mobile application marketplace or network.
You may refuse notifications when your phone asks, or switch them off later in the game (Settings → Notifications) or in your phone's settings, without losing any other feature.
You may turn voice messages off in the game menu, and refuse or withdraw the microphone permission in your phone's settings, without losing any other feature.
Signing in with Google or Facebook is optional. You may sign out at any time, hide your profile photo from other players (“Show my photo online”), or remove the game's access from your Google or Facebook account settings.
On iPhone and iPad, you may withdraw tracking permission at any time in Settings → Privacy & Security → Tracking. In Europe, you may reopen the advertising consent form from the game's settings and change your answer. In both cases the game remains fully playable; only the advertisements become non-personalised.
You may stop using the online features at any time, and delete your account and your data from the game: see Delete your account and your data.
Data Retention Policy
The Service Provider will retain User Provided data for as long as you use the Applications and Games and for a reasonable time thereafter. If you'd like them to delete User Provided Data that you have provided via any of the Applications and Games, please contact them at zmi.amn@gmail.com and they will respond in a reasonable time.
Children
The Service Provider does not use the Applications and Games to knowingly solicit data from or market to children under the age of 13.
The Applications and Games do not address anyone under the age of 13. The Service Provider does not knowingly collect personally identifiable information from children under 13 years of age. In the case the Service Provider discover that a child under 13 has provided personal information, the Service Provider will immediately delete this from their servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact the Service Provider (zmi.amn@gmail.com) so that they will be able to take the necessary actions.
Security
The Service Provider is concerned about safeguarding the confidentiality of your information. The Service Provider provides physical, electronic, and procedural safeguards to protect information the Service Provider processes and maintains. Data exchanged with our online services is encrypted in transit.
Changes
This Privacy Policy may be updated from time to time for any reason. The Service Provider will notify you of any changes to the Privacy Policy by updating this page with the new Privacy Policy. You are advised to consult this Privacy Policy regularly for any changes, as continued use is deemed approval of all changes.
This privacy policy is effective as of 2026-10-22 (previous versions: 2026-10-20, 2026-10-19, 2026-10-17, 2026-10-13, 2026-10-12, 2026-10-11, 2026-10-10, 2026-10-09, 2026-09-23, 2026-09-19, 2026-09-09, 2025-11-12).
Your Consent
By using any of the Applications and Games, you are consenting to the processing of your information as set forth in this Privacy Policy now and as amended by us.
Contact Us
If you have any questions regarding privacy while using the Applications and Games, or have questions about the practices, please contact the Service Provider via email at: zmi.amn@gmail.com.